Does the issue occur in the editor or during gameplay?
Gameplay - grid, first-person
Briefly describe the issue you're experiencing:
I set up an effect and attached object on an entity, but using 'disable effect' always gave 'invalid entity' even when the target was self. changed to 'detach effect' instead and worked perfectly
Are there any errors in the in-game debug console or external console window?
see screenshots - same occurred whether using 'self' or entity id + recommended syntax 'disable_effect(entity["blah"].effect["blah"]'
Provide the steps necessary to reproduce the issue:
set up 'disable effect' node on a map entity on interact, then interact