Does the issue occur in the editor or during gameplay?
During gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
I used the First-Person Magic Shooter. Free movement, first-person, real-time.
Briefly describe the issue you're experiencing:
Enemies spawned through "Enemy Spawns" will randomly pace back and forth and act sporadic in real-time combat when they walk along navigation lines.
Are there any errors in the in-game debug console or external console window?
No, neither.
Provide the steps necessary to reproduce the issue:
- Have a relatively large floor that you can walk on in free movement and real-time and add green navigation to the entire floor
- Assign a tile to a group that you will name "1". Assign a second tile to a group that you will name "2". These two tiles will be the spawner location for the enemies, and they should be placed far away from each other.
- Go to the combat tab and create an enemy, then make an Enemy Spawns using that enemy (timer 3 seconds, chance 100%, limit 1)
- In the Map Editor, assign the Enemy Spawns that you just made to both group "1" and "2"
- Make sure the behaviour of the spawned enemy is set to attackable in real-time, always hostile, movement interval "Fixed", and "Interval Length" 0. Also set it to seek out player with an interest range of 99.
- Make sure you can kill the enemy quickly with a ranged weapon.
- Launch the game and stand between the two spawns. Then kill the enemies at random, then you'll soon see that they start walking back to their spawner, or they will go to the OTHER enemy's spawner instead. Very intersting stuff.
Provide a download link to the bare bones project (if applicable):
Launch this game and just shoot the two goblins and you will quickly notice that they start acting weird after a few seconds.