Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
first person, grid movement. Also happens in 3rd person (default camera) grid movement. i did not test other configs
Briefly describe the issue you're experiencing:
Attack enemies with a ranged weapon, it goes right through the enemies.
This occurs when:
-The enemy is a voxel model with billboard toggled on and is placed on the map using the map editor
-the enemy is a voxel model with billboard toggled on and is placed using the add_character function
This does not occur when:
-The enemy is a voxel model with billboard toggled on but placed on the map with the spawning system
Are there any errors in the in-game debug console or external console window?
none
Provide the steps necessary to reproduce the issue:
I created a voxel model, imported from external format a png image,, set it to billboard and tried to attack it with a ranged weapon
Provide a download link to the bare bones project (if applicable):