This feels like a bug, but I'm unsure.
Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Free movement, first-person (I used the First-Person Magic Shooter).
Briefly describe the issue you're experiencing:
If you have a normal voxel object set to Passable, you can collide with it and trigger scripts (as well pickup thingies).
However, if you change that voxel model to billboard sprite (still passable), none of the collision functiones I mentioned above will work.
Are there any errors in the in-game debug console or external console window?
No, neither
Provide the steps necessary to reproduce the issue:
- Create a new game using First-Person Magic Shooter.
- Change the mana object in the game to be a billboard sprite.
- It will now stop working (colliding with it will not trigger a response)