Over the past few days I've mostly been getting up to speed on everything that's new to GDScript in Godot 4. For those unfamiliar with it, GDScript is Godot's programming language (thus what RPG in a Box is written in). I want to be sure to take advantage of everything that's available, follow best practices, and generally write the most performant and efficient code that I can this time around!
The migration to Godot 4 is going to help bring so many new things to RPG in a Box, both large and small! Beyond the major, flashier features, there should be many quality of life improvements. One cool change I've already come across is the built-in ability to navigate dropdowns via key presses. As shown in the GIF below, you can move up and down using the arrow keys, or even jump to a specific item by typing a name! On top of this, long lists now also display a scrollbar that can be dragged as an alternative to scrolling the mouse wheel.
Keep an eye on this thread for more exciting news as I continue to gain momentum towards 2.0!