Justin New Features/Changes Added Stumpy's computer desk (stmp_computer_desk) to the built-in Asset Library available from the main toolbar at the top of the editor Added visual node for the "Shake Screen" function to the Script Editor (for shaking the screen for a specified number of seconds) Added Tab key as an available key to bind when adding a new binding from the Game Configuration's Input Bindings tab Updated "base_sarah" character model in the Asset Library to match the "base_justin" model's colors (i.e. "Box of Colors" palette) Updated Patreon credits in the About dialog to reflect the currently active Dungeon Master, Hero, NPC, and Slime patrons Bug Fixes Fixed issue where a map would fail to load if the current player character was using the "Billboard Sprite" mesh option Fixed issue where the "On Unequip" script assigned to an equipment item was not being triggered if it was unequipped by swapping it with another item Fixed issue where the camera would not be facing in the direction specified when using the "Load Map" function in first-person grid-based mode Fixed issue where the camera would continue to move after loading a saved game while the game was currently in the middle of a camera movement Fixed issue where the management screen widgets would be incorrectly shown after closing an item container if the management screen had been opened while moving to the container Fixed issue where the "<character>.get_item_count(<item_id>)" Bauxite function would fail with an "invalid item" error when called from a script Fixed issue where referencing the "characters" property of a tile by index in a conditional expression would fail to be accepted as valid syntax (e.g. $my_tile.characters[0]) Documentation Added initial version of built-in docs for the "Shake Screen" scripting function, which shakes the screen for the specified number of seconds Updated "Scripting Reference" built-in docs to include the "camera.view_model" variable in the camera variables section with a description of its purpose Updated "Character" built-in docs to include info about the "statuses" property for getting a character's status effects and its usage with the "contains" operator