Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Voxel Editor
Briefly describe the issue you're experiencing:
When creating a model, you can select a transparency color and adjust the slider and it will make that color transparent.
However, if you then add a custom texture to the model, save and preview, the transparency no longer works and the color is solid....for both the custom texture and default,
If you delete the custom texture, transparency works again.
Are there any errors in the in-game debug console or external console window?
No errors
Provide the steps necessary to reproduce the issue:
- Create a simple voxel model and give it a transparency color
- Add transparency and adjust slider so it's transparent in the game preview
- Add a texture and name it something
- re-preview the model after saving and the transparency is gone
- delete the texture
- re-preview the model after saving to see the transparency return
Provide a download link to the bare bones project (if applicable):
Image 1 - Model with added custom texture
Image 2 - Model after removing custom texture