Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Gameplay. Both
Briefly describe the issue you're experiencing:
If you have multiple containers set to the same widget (custom or default) then it is possible to encounter a scenario where what happens to one container happens in the others.
Steps outlined in Question 4.
Are there any errors in the in-game debug console or external console window?
No errors
Provide the steps necessary to reproduce the issue:
TEST 1
- create three containers, all set to (default) widget, each containing three items (can be all different but shouldn't matter)
- quick play, open one of them, take an item, and then open the other two....the other two are still as set up. (working)
TEST 2
- Quick play, and open all three containers first (do not take anything...just open them first)
- pick a container and take something..so now 1 of the 3 containers has 2 items, not 3
- now go back and open the other two containers.....they too now myseriously miss an item.
- if you put the item back into one of those containers, and reopen the others, now the item in that slot is duplicated across the other containers, (all containers now have an apple in slot 1 for example), even if the items in that slot initially were all different items at game runtime.