Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Gameplay, Grid Movement
Briefly describe the issue you're experiencing:
Can't target enemy after "onhit" animation plays
Are there any errors in the in-game debug console or external console window?
None
Provide the steps necessary to reproduce the issue:
Create a script that plays an animation and assign it to the "Character is damage" global event. When the animation plays you cant hit the enemy again


Provide a download link to the bare bones project (if applicable):