Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Gameplay, Grid Movement
Briefly describe the issue you're experiencing:
When connecting ladder pieces up with Navigation, if the dismount tile on the floor above is lower in Z height than the z height of the final ladder tile piece, it causes climbing issues. (See Animated Gif 1 and screenshots detailing setup).
However a dismount tile set at least one grid higher will have no such issues, and can even allow for quite extreme differences in height between the ladder and top floor. (See Animated Gif 2)
Are there any errors in the in-game debug console or external console window?
No Errors
Provide the steps necessary to reproduce the issue:
1. Place an Asset Library Ladder piece above the floor tile (Z 1)
2. Place a second one above it (Z 16)
3. Make a wall behind the ladders that goes up no higher than 15. Sometimes even the same height can cause issues
(so 16 in this case)
4. link up the ladders together and the floor pieces to the ladder.
To test working ladder:
Repeat steps 1 - 4 but with a wall that is at least 17 high.
Provide a download link to the bare bones project (if applicable):



Project Zip: