Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Editor, grid movement.
Briefly describe the issue you're experiencing:
When adjusting Default Initial Frame (in this case, to a value of 2), the prompt to save will not allow saving, once adjusting color and then saving (to see if that works) model will save as expected. However, in the map, the tile with it's Default Initial Frame adjusted will still place as a value of 1.
Are there any errors in the in-game debug console or external console window?
See pasted (Not sure if this is related or something else):
Model load time: 0.79
ERROR: PhysicsServerSW::shape_get_data: Condition ' !shape->is_configured() ' is true. returned: Variant()
At: servers\physics\physics_server_sw.cpp:129
Finished saving model
Provide the steps necessary to reproduce the issue:
Create a new tile, create a basic tile, duplicate the frame, color the 2nd frame a different color for easy identification, set the Default Initial Frame to the 2nd Frame, Save, load a map, place tile, tile will be shown as the 1st frame despite setting the Default Frame to 2 and it's frame in the map editor's model properties will also be 1.
Provide a download link to the bare bones project (if applicable):
I don't think this applies but I am willing to provide one if asked.