Day 26 - Wood Fence 01 Doors
A set of animated doors for yesterdays fence set - and still more to come! Objects (left and right door frame) with one attachment each, 16x16x32, 8 frames, open and close animation.

Day 27 - Wood Fence 01 Uppers
The final piece of the wood fence set - the decorative uppers. From left to right - straight, corner, gate/door left, gate/door right, fence end left & fence end right (these go on the last fence piece before the door). Six tiles, 16x16x24, five objects for attachments.

Day 28 - Dwarf Hinoki Cypress
A nice little evergreen shrub for your gardens. Object, 16x16x24 voxels.

Day 29 - Sand 01-08
Perfect for creating a dry garden - sand! Eight tiles, one flat and seven different 3-dimensional raked patterns for mixing and matching. The 3D tiles use the flat tile as a collision override so characters will walk through the patterns instead of on top of them. Tiles, 16x16.

Day 30 - Shoji Screen 01-03
A set of standalone shoji screen panels, you can use the rotation and offset features in the map editor to arrange them however you'd like. Objects, 18x16x33 voxels with a default scale of 0.8x0.5x0.8 - change the scale in the map editor to make them larger, smaller, narrower, etc. Shoji Screens 02 and 03 have one attachment, the lattice, which will not show up in the map editor but will in game.

Day 31 - Grass and Sand
I wanted to create a grass tile to go along with the set, so here it is along with a set of seven grass/sand tiles to make borders and paths. Tiles, 16x16 voxels.

Day 32 - Stone Borders 01-04
A set of four stone borders for paths and gardens. Four objects, 16x16x16 voxels, Set as passable so they can be walked through by default, can use the offset, scale and rotation features in the map editor on them.

Day 33 - Rocks 01-06
You know what this set needs? More Rocks. A set of six decorative rocks, three clean and three mossy. Objects, 16x16x16 voxels.

Day 34 - Bamboo 01&02
I couldn't decide which looked better, chunky voxel in-model leaves, or detailed attachment leaves - I asked Justin and he said why not release both. Two styles of bamboo, one with simple voxel leaves and one with more detailed attached object leaves. Objects, 16x16x48, second bamboo model has two attachments.

Day 35 - Zaisu 01
A cushioned floor chair meant to be used with the existing kotatsu asset. Also added a second frame to the kotatsu model with the blanket raised to fit over the chair. Object 16x16x16 voxels, default scale of 0.8 in the map editor.

Day 36 - Chabudai 01
Simple wooden low table, perfect for enjoying a cup of tea. Object, 30x30x16 voxels.

Day 37 - Zaisu 02
Cushioned wooden floor chair with arms. Object, 18x16x16 voxels, default scale of 0.8 in the map editor.

Day 38 - Orchids 01&02
I wanted to create some decorative flowers and orchids seemed like a good choice. These were a bit tricky - hopefully they look like orchids! 18x16x24 voxels, default scale of 0.6.

Day 39 - Vases 1&2
Two decorative vases to hold yesterdays orchids. Objects, 16x16x16 with one attachment (the orchid)

Day 40 - Zabuton 01&02
Two simple floor cushions, made to match the previous tables. Objects, 15x15x16 voxels.

Day 41 - Bamboo Fence 01
Left, right, and corner bamboo fence tiles. 3 Tiles: 16x16x32, 3 Objects: bamboo panel, bamboo poles, and ties.

Day 42 - Bamboo Fence Gates
Fence gates to match yesterday's fence tiles. 2 Objects: left and right fence gates with 2 animations (open and close) and 4 attached objects (technically 1 attached object, the door, which has 3 attached objects, the bamboo panel, bamboo poles, and ties.)

Day 43 - Irori (Hearth)
Traditional sunken hearth, meant to be placed level with floor tiles. The fire is an effect, so it's animated. The tetsubin (iron kettle) is an attachment so you can swap out what's over the fire or use the tetsubin as a standalone object. The irori is a 16x16 tile with 4 attached objects and 1 effect.

Day 44 - Painting 01
Decorative painting, because it's fun to try to recreate an image with limited colors and pixels. And because decorations are nice. Object: 16x16x16 voxels with one attachment, the painting itself, 16x6x20 voxels.