I need more complex ways of manipulating and managing raw data, as well as being able to interact with the machine running the program at a level that is a bit closer to the metal... And bauxite just ain't it. It's the main reason I dislike most programming languages, frankly. A lot of other game engines allow you to write code in non-native programming languages and then import that code to have it interact with the code inside the engine. I would like this feature to be present in this engine as well, so I can do stuff like have a C++ 7-dimensional array with axes measuring 3,3,8,10,9,9,100 variables in all directions, (this is an exaggeration of course) or whatever other insane accumulation of raw computational glut I need to get the game to work right.
Right now, even to make a 2 dimensional array measuring 10x10, I'd need to assign a 10 variable array list, with each of its constituent variables also being arrays lists containing 10 value variables themselves.
I don't think the functions presented in the script editor even currently allow for memory management at all, or any other technical stuff that might be necessary to get large processes, (like procedural environment generation) to work without bogging down someone's PC.