I have been using this program since November 2022, and I would like to leave some suggestions that hopefully are not too much. I'll be thankful just for anyone to see these.
- It being possible for the NPCs and other entities to have free movement whenever a map has Free Movement active. It could be such a game changer imo.
- The Voxel Editor having transitional animations. EX: A character's visible change in pose when pressing the sprint key/button or them slowing down after the player stops pressing said key/button.
- The Voxel Editor, also containing more grid-sizes besides 1x1 and 2x2, like having 0.5x0.5 , 1.5x1.5 , 2.5x2.5 , and also 3x3 , 3.5x3.5 or even 4x4.
- And Most Importantly (If possible), having the ability to change enemy attacks and behaviour. EX) in a turn-based battle (Tactical or Menu-Driven), having a set of attacks and skills it can execute when at full health and then changing the moveset when below 50% of their health, or another having the chance to self-destruct when being dealt enough damage.
. Addendum, there being the ability to add dialogue in any battle at the beginning, end, or after any event.
Those are my suggestions. I truly understand if these cannot be made for now or ever, considering I don't know absolutely anything about the coding aspect of making games. I just wanted to share some silly ideas that I think would make RPGiaB better... At least for me.