Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Briefly describe the issue you're experiencing:
If you have a object or character set up with custom collision and place it on the map via the map editor, it will use the custom collision.
However, if you script add it via the add_<entity> command, it will be added with the defalt collision geometry.
This also appears in some instances to cause collision to not behave as you wish, for example, projectiles not colliding with added objects VS map placed ones.
[IMAGE: Top row of trees in blue (placed on the map via editor) vs single tree in red (added via add_object()
)

NB: In Free Movement, added entities via the script commands do utilize the custom collision.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
- Set up a model to have custom collision
- place one on a grid mode map
- enable collision debug view
- play the game and observe the map placed model...using the custom collision
- add a second one via
add_<entity>
..observe it using the default collision.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):