Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
grid/fm/3rd/first
Briefly describe the issue you're experiencing:
I have weapons that apply status effects that play an effect animation on an attach point when they apply. For example, a flame sword adds a burning effect to the NPC when it procs or a poison weapon adds a poison effect. I was checking if there was any conflicts if more than one attach at once.
When attaching multiple effects to the same attach point, the effects added go away when the animation frame changes.
Are there any errors in the in-game debug console or external console window?
No errors
Provide the steps necessary to reproduce the issue:
- Create multiple effects that look different (eg 1, 2, 3)
- Attach the created effects to the same attach point on an entity either through add status effect or attach effect functions
- Either manually change the frame on the entity or have an animation on the entity
- observe the last effects to be attached will go away upon frame change.
Here is multiple attached effects working fine, without any frame changes
**Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
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