Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
grid 3rd/1st
Briefly describe the issue you're experiencing:
When you use a larger projectile (my case, 32x32) it can cause slowdown with turrets or when using fire_projectile function. This does not seem to occur when the same projectile is used for a ranged weapon.
Are there any errors in the in-game debug console or external console window?
None
Provide the steps necessary to reproduce the issue:
Create a 32x32 projectile (you can alternatively compare it to a smaller projectile to, its less noticeable but still there).
Create a few turrets and observe noticeable frame drops when the projectile is created upon firing.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):