I'm still working and learning a lot about this engine. Specifically, I want to know if the following is possible.
I looked at the tutorial on how to use request_entity to get the selected enemy in a tactical battle. However, in a menu battle, when I use a script in a skill, I have no way to reference the affected enemy or enemies, since request_entity doesn't work there.
It's not clear to me how to reference enemies, turns, and so on. It seems we don't have much control over programming these things within the engine.
Another problem is that when selecting the Attack option, the list of available enemies is displayed and it's no longer possible to go back in the menu, forcing the player to attack.
Thank you very much.