something else weird with this.
I tried a way of fixing them.
On the spawn script I add them to a group so I can loop through them during the game.
for $x in group["enemies"] do
$x.behavior["attackable_in_realtime"] = false;
$x.behavior["hostility"] = "never";
end;
That changes their actual behavior settings to first match how they currently act...not hostile.
Then I reverse those settings back to how I want them....realtime = true, and hostlity = always.
Soon as I press enter, the closest one to me hit me, but the map immediately (for some reason) tried to load again, and just stuck on the loading screen.

That was in the console before I closed the game.