gellyware Hi, I am a new RPGiaB user and noticed that importing .qb files behaves in unexpected ways. First, the front of a model in qubicle is the back of the imported model in RPGiaB. Second, if a model is not "anchored" by having 2 additional corner voxels, the model doesn't import properly. i.e. you can't just create a 2 voxel thick wall in a 16x16x16 model along one side and import it in. RPGiaB will import it but it places it anywhere from 25-27 units outside of the 16x16x16 model. But, if you take said wall and add 2 voxels on each opposite corner, it will import properly in the 16x16x16. Third, I also tried just importing a simple 8x8x8 cube in the center a 16x16x16 model and it also displaces that model and cuts it off. My hunch is that the reversed import (front in qb is the back in rpgiab) may have something to do with it. Is this something that can be fixed? See attached photos.