Does the issue occur in the editor or during gameplay?
gameplay.
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
free movement, third-person
Briefly describe the issue you're experiencing:
2 maps are using the same background music. When traveling from one map to the other and waiting, the music stops and doesn't loop. It's a .wav file.
Are there any errors in the in-game debug console or external console window?
No.
Provide the steps necessary to reproduce the issue:
Create 2 maps. Use the same background music on both and make sure its .wav format. Create an object that loads the 2nd map within the 1st map. Go in-game and interact with the object to enter the 2nd map and wait for the music to finish.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
I just tested it and it's replicable in any new project. It seems to be related to using .wav since .ogg loops correctly.