so after doing alot of looking into how 3.1 works in aims of fixing or trying to find a work around for the proformance issues i have when i have any lights or day and night on in the default (locked settings) can we have options like this
-msaa (we all ready have this)
-anisotropic filtering
-shadows resolution
-ambient occlusion
-subsurface scattering
-vsync
etc
(i dont know if i can add these types of things to the game settings cfg if i can these should be added in so people dont have manualy alter a settings cfg file to have these!)
these options will help people configure the games we make run better or more graphical and have it so people can pick and choose depending on hardware factors like graphic cards etc also things like this would be good for settings like this in the engine too to help it run better (like Godot's project settings Forward+, Mobile, and Combability?) again to help people who have lower or higher or middle ground computers (in terms of specs) to have the engine be more stable and draw more power from the computer if its able too these settings are in 3.1 godot so shouldn't be too much of an issue to add these into rpg in a box !