Even more new ideas for RPG in a Box!
Note:0 I honestly came up with these at 3am.
Note: you can comment more ideas below.
Note 2: this is not meant to insult others or game devs it is just some ideas I've had.
Note 3: (some are most likely being worked on already)
Note 4: these are just idea's.
Ideas:
Project collaboration!
:notes: this would make the new "inn feature."(recently implemented into RPG in a box.) a lot better if you can chat and work on games in collaboration.
Voice chat.
:notes: another suggestion to go with the new in feature. This doesn't really need to be implemented but it was just an idea.
Skill tree.
:notes: (there's already a GUI concept on Steam I will edit this to give them credit later I just don't know their name.) This would add a lot more features to to a game. Another idea is having something like the game Rounds.
Games on the steam workshop.
:notes: this would make it easier to post your games, because I know most people don't want to go all the way out of their way to share their game.
More animation settings.
:notes: like run, jump, crouch/crawl.
Ui fix
:notes: opinion/script to remove inventory, add a hotbar, show map by default instead of having to press the "M" key, etc.
Building
:notes: I know this is technically not a usual "RPG" game feature but would still be cool to find a way to implement.
(This following one is mainly a question but if not a idea.)
- VR interactive system.
:note1: this is suggestion/question
:notes: with VR support will swords use hit boxes to deal damage?
:notes2: when your hand in game is hovering over an interactive object it gets a white outline to show you are interacting with it (please refer to the poorly made picture for example)

Again if you are the person reading this thanks for your time.
-Maniac.