Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
FM, both FPS and Standard
Briefly describe the issue you're experiencing:
When changing player using change_player() to an entity on the map, while playing in FM, when moving the newly controlled entity, it flies up instead of moves laterally.
This does NOT happen in Grid
OR
if the change_player is an off-map party member. (delete the entity on the map and use add_party_member instead)
It's only in FM, if the entity being taken control of is on the map.
Set_entity_model works as another way right now of avoiding this issue.
See project for example with dialogue that triggers a change_player from base_justin to drone,.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
- load project provided
- click Use Drone on dialogue option
- try walking with WASD
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):