Does the issue occur in the editor or during gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Briefly describe the issue you're experiencing:
Entity Properties
change in a different version of a release will stay after changing.
Attackable in Real-Time
switched to OFF
after saving with it ON
will cause the Character
/ Entity
to no longer be hostile towards the player, but the player can attack the Character
/ Entity
when game is updated.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to repoduce the issue:
- Create a
Bare Bones Project
and add a Entity to the world.
- Set the
Entity Properties
"Attackable in Real-Time"
to ON
.
- Export the game (v1.0.0), play and save.
- Go back into RPGIAB and change
"Attackable in Real-Time"
to OFF
.
- Export the game (v1.0.1), play and
continue
.
Provide a download link to the Bare Bones Project
(strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
Will be putting this together ASAP.