Does the issue occur in the editor or during gameplay?
in-game
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
free movement, standard perspective 90 degree camera
Briefly describe the issue you're experiencing:
After executing lock_camera(), reset_camera() will alter perspective and pitch. (notably, reset_camera_over_time() does not cause the issue)
Are there any errors in the in-game debug console or external console window?
no
Provide the steps necessary to reproduce the issue:
set camera to 90 degree pitch with pitch control off, lock camera, reset camera
video:
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):