"My name's Detective Cube. I'm a private i. It saved me 40 cents on the sign outside."
Detective Cube in: Poly-Gone! is (or rather, will be) a satirical narrative-driven detective game. Question witnesses, gather evidence, and never go in circles. It's literally impossible to do so.
THE STORY
Detective Cube is a hard-boiled private investigator for hire. You might've heard of his uncle, the famous inventor Cube Goldberg.
A femme fatale offers him a suspiciously large sum of smackaroos to find her missing husband. But when tragedy strikes, Cube must prove his own innocence, find the missing man, and dodge the notorious gangster Mickey Convex.
This three-act story takes place over the course of three in-game days. The player's choices change the investigation, and eventually, the ending.
If you enjoyed Disco Elysium, L.A. Noire, or The Naked Gun films, this game will hopefully be for you.
PLANNED FEATURES
- Roughly two hours of classic noir gameplay!
- A fully voice-acted story!
- A dialogue system based on real-life investigation techniques!
- A basic disguise system!
- A basic bribery system!
- Film-inspired cutscenes!
- A Miles Davis-inspired soundtrack!
- Multiple endings!
WHY IS IT...THE WAY IT IS?
Nothing has killed more creative projects than ambition. That's why I'm keeping the game's scope as limited as possible.
I have zero programming knowledge or talent. Most delays and hang-ups will be - and already have been - programming-related. There's only a few gameplay mechanics, so once they're figured out (probably with the help of this forum), production should be super streamlined. Copy-and-paste is a wonderful thing.
The best piece of advice I've ever received is "turn the problem into the solution."
Animating people is really hard? Make every character a cube.
Creating a color palette is a pain? Make nearly the whole game black-and-white.
Combat systems are super complex? Don't put combat in the game.
Voxel graphics are required? Art deco architecture and design is very geometric.
I don't know how to program stuff? Rely on the generosity of strangers in a forum.
I hope you're as excited to see it come together as I am!



