just an idea but for people who use the combats (turn based, real time,)
it would be a good idea to let us make muti-pull attacks for mobs to use
for eg if i have a slime mob and i want him to have a ranged spit attack (ranged) and he has a melee attack in combat the game/program should pick from the "pool" of moves made and use the moves accordingly
instead of the mobs just having one attack they can use this would really help im terms of variety and the combats speed and make the combat of these two modes more inline with what there meant to be