Does the issue occur in the editor or during gameplay?
Editor
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
N/A
Briefly describe the issue you're experiencing:
If I make a large set of tiles and need to make a single tiny change to every single one of them (for example, making them 1 voxel shorter, changing the grass color slightly, making them not cast shadows, etc.) this results in me opening a tile, making a click or two, and closing it, sometimes in less than a second per tile, for about 10-20 tiles in a row. Sometimes more.
Are there any errors in the in-game debug console or external console window?
The whole thing closes so fast when it happens, I can't see the debug console.
Provide the steps necessary to reproduce the issue:
Make 30 tiles. Open one, change it slightly, close it. As fast as you can. If you can make the adjustment and save it in under a second, you're doing it at about the speed I am. Repeat for all tiles.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
N/A This problem has been a thorn in my side on all of my computers and in all of my projects since I started using this engine. I suspect it's a memory issue or processing order failure, that saving and closing a model isn't always properly clearing its data from RAM before the next model tries to load in, or the next load instruction is interrupting the offload instruction and the result is nonsense output that crashes the engine on trying to render. But that's just suspicion.