Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Grid, Third-Person
Briefly describe the issue you're experiencing:
if you reset a TTB map before battle with a party member in party, loading same TTB map allows player movement but crashes game if you try to move party member.
Are there any errors in the in-game debug console or external console window?
This error occurs after crash in console.

Provide the steps necessary to reproduce the issue:
Create a barebones project, add a party member and start a TTB resetting map before battle. Lose and restart same battle and try moving party member game should crash.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
Click on box in overworld to add party member. Just make contact with other character on overworld to initiate battle.
Update to this issue, i did some more testing and noticed if you assign enemies and party to groups in combat editor on battlemap the issue still occurs but instead of crashing, the game goes into a loop and disables movement for party member. Here is the error and a updated barebones with group assignment.
