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widget [2020/11/28 17:36]
justin
widget [2021/04/21 20:24] (current)
justin
Line 5: Line 5:
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-Custom [[widget|widgets]] can be displayed in-game using the [[Show Widget]] scripting function. You can also add them to the [[management screen]] by adding their IDs to the comma-separated list of [[widget|widgets]] in the "Experimental" section of your [[Game Configuration]].+Custom widgets can be displayed in-game using the [[Show Widget]] scripting function. You can also add them to the [[management screen]] by adding their IDs to the comma-separated list of widgets in the "Experimental" section of your [[Game Configuration]].
 </WRAP> </WRAP>
  
 =====Scripting===== =====Scripting=====
 +You can access and change certain element properties from within a [[script]] by simply referencing the parent [[widget]] and the child element by their unique IDs. The following example code assumes there is a [[widget]] with an ID of "test", and it contains a [[text field]] with an ID of "0001" and a [[button]] with an ID of "0002"
  
-(Showing/hiding widgets)+This script will close the [[widget]], store the text that was entered into the [[text field]] into a variable, then display a message to the player using their name. 
 +<code bauxite> 
 +hide_widget("test")
 +$name = widget["test"].element["0001"].text; 
 +display_message("Hello, " + $name + "!"); 
 +</code>
  
-(Accessing elements within a widget to change them or get a value from them)+This script will change the text of the [[button]] to "New Text"
 +<code bauxite> 
 +widget["test"].element["0002"].text = "New Text"; 
 +</code>
  
 ~~NOTOC~~ ~~NOTOC~~
widget.1606613801.txt.gz · Last modified: 2020/11/28 17:36 by justin