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weapons [2021/10/18 19:17] – justin | weapons [2021/10/18 19:35] (current) – justin | ||
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4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | 4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | ||
- | 5) Set the projectile speed, minimum distance, and maximum distance for the ranged weapon. A projectile speed of zero means that the weapon will hit its target instantly. | + | 5) Set the projectile speed, minimum distance |
- | 6) Assign a model to the "Object Model" | + | 6) Choose the desired consumption type for your weapon from the "Ammo/Energy Required" |
- | 7) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], for example an arrow to use with a bow. You can skip this step if your weapon | + | 7) Assign a model to the " |
- | 8) Optionally, if your weapon generates projectiles, | + | 8) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], for example an arrow to use with a bow. You can skip this step if your weapon doesn' |
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+ | 9) Optionally, if your weapon generates projectiles, | ||
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