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voxel_editor

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voxel_editor [2019/09/03 08:58] – external edit 127.0.0.1voxel_editor [2020/03/14 11:41] justin
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 |Movement/Rotation Buttons|Located in the upper right corner, these buttons move and rotate either the entire model or the selection if any voxels are currently selected. Movements and rotations are relative to the camera view.| |Movement/Rotation Buttons|Located in the upper right corner, these buttons move and rotate either the entire model or the selection if any voxels are currently selected. Movements and rotations are relative to the camera view.|
 |Current View|Displays which side of the model is currently being viewed. The "Center Current View" button ({{:wiki:arrow_in.png?nolink|}}) will reset the camera to be centered on the current view. Selecting an option from the dropdown will rotate the camera to that side.| |Current View|Displays which side of the model is currently being viewed. The "Center Current View" button ({{:wiki:arrow_in.png?nolink|}}) will reset the camera to be centered on the current view. Selecting an option from the dropdown will rotate the camera to that side.|
-|Surface Level (Tiles Only)|Determines the vertical positioning of the tile when placed into a map. This can be used to ensure that all tiles of a set (e.g. water, shore, and any variations) will automatically have their vertical placement align correctly without needing to adjust the grid height.|+|Surface Level (Tiles Only)|Determines the vertical positioning of the tile when placed into a map. This can be used to ensure that all tiles of a set (e.g. water, shore, and any variations) will automatically have their vertical placement align correctly without needing to adjust the grid height. See [[Surface Level]] for more information.|
  
 =====Other Controls===== =====Other Controls=====
voxel_editor.txt · Last modified: 2024/01/04 22:09 by justin