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- | According to Wikipedia, a **voxel** (or volumetric pixel) " | + | According to Wikipedia, a **voxel** (or volumetric pixel) " |
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+ | Whenever a [[tile]], [[object]], or [[character]] is saved in the [[Voxel Editor]], an optimized mesh and corresponding texture are generated using the voxel data (i.e. voxel coordinates and colors) for each frame. Although each resulting model is no longer composed of the individual cubes in-game, this information is stored as metadata on the [[entity]] for future functionality. |