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vehicles [2021/02/05 12:54] – justin | vehicles [2021/02/05 13:36] – justin | ||
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- | Note that all [[tile|tiles]] must have [[navigation_and_interaction|navigation]] connected with a walkable path type, even between land and water tiles as in the ship example. The game will take care of determining whether or not a [[character]] or vehicle can move between [[terrain types]]. Because of navigation paths now being between land and water, however, you'll need to make sure to set the [[terrain types]] for your [[character|characters]] to prohibit them from entering the water [[tile|tiles]]. | + | Note that all [[tile|tiles]] must have [[navigation_and_interaction|navigation]] connected with a walkable path type, even between land and water tiles as in the ship example. The game will take care of determining whether or not a [[character]] or vehicle can move between [[terrain types]]. |
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+ | Because of [[navigation_and_interaction|navigation]] paths now being connected between land and water, however, you'll need to make sure to set the [[terrain types]] for your [[character|characters]] to prohibit them from entering the water [[tile|tiles]]. | ||
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If you want a vehicle to be able to interact with [[character|characters]] and [[object|objects]] on adjacent [[tile|tiles]] but not allow the player to exit onto those [[tile|tiles]], | If you want a vehicle to be able to interact with [[character|characters]] and [[object|objects]] on adjacent [[tile|tiles]] but not allow the player to exit onto those [[tile|tiles]], | ||
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=====Using Vehicles===== | =====Using Vehicles===== | ||
- | + | In-game, | |
- | - In-game, player can interact to enter the vehicle. | + | |
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