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terrain_types [2021/02/03 12:11] – justin | terrain_types [2024/02/08 20:44] – justin | ||
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=====Overview===== | =====Overview===== | ||
- | The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, | + | The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, |
=====Usages===== | =====Usages===== | ||
+ | 1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available to choose from when setting up the terrain type for a [[character]] or [[vehicles|vehicle]]. | ||
- | (Tile' | + | 2) Terrain type for a [[character]] |
- | + | * **All:** Character is able to traverse any type of terrain. | |
- | (Terrain type for characters | + | * **Prohibited |
- | - All | + | * **Restricted |
- | - Prohibited | + | |
- | - Restricted | + | 3) Terrain types for an [[object]] |
- | + | * **All:** Vehicle is able to traverse any type of terrain. | |
- | (Terrain types for objects configured as vehicles | + | * **Prohibited |
- | - All | + | * **Restricted |
- | - Prohibited | + | |
- | - Restricted | + | |
~~NOTOC~~ | ~~NOTOC~~ |