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terrain_types [2020/12/22 18:32] justinterrain_types [2024/02/08 20:45] justin
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-(Overview - What are terrain types?)+=====Overview===== 
 +The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, any water-related [[tile|tiles]] (e.g. rivers and oceanscould be assigned a terrain type of "water" both to prevent [[character|characters]] or land [[vehicles]] from entering those [[tile|tiles]] and to restrict watercraft to them. To extend the idea even further, an amphibious [[vehicles|vehicle]] could be allowed to traverse both land and water.
  
 +=====Usages=====
 +1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available to choose from when setting up the terrain type for a [[character]] or [[vehicles|vehicle]].
  
 +2) Terrain type for a [[character]] in the [[Voxel Editor]]. This property determines the types of terrain that the [[character]] can or cannot traverse. See below for a description of each option that's available.
 +  * **All:** Character is able to traverse any type of terrain.
 +  * **Prohibited From:** Character cannot traverse any of the specified types of terrain.
 +  * **Restricted To:** Character can only traverse the specified types of terrain.
 +
 +3) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as a [[vehicles|vehicle]]. This property determines the types of terrain that the [[vehicles|vehicle]] can or cannot traverse. See below for a description of each option that's available.
 +  * **All:** Vehicle is able to traverse any type of terrain.
 +  * **Prohibited From:** Vehicle cannot traverse any of the specified types of terrain.
 +  * **Restricted To:** Vehicle can only traverse the specified types of terrain.
  
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terrain_types.txt · Last modified: 2024/02/08 20:47 by justin