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surface_level [2020/03/14 10:56] justinsurface_level [2020/03/14 11:20] (current) justin
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-The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile's]] surface or ground. This height is used by the [[Map Editor]] (and the [[Add Tile]] scripting functionwhen placing the [[tile]] into a [[map]] and provides a way to vertically align a set of related [[tile|tiles]] more easily.+The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile's]] surface or ground. This height is used by the [[Map Editor]] and the [[Add Tile]] scripting function when placing the [[tile]] into a [[map]] and provides a way to vertically align a set of related [[tile|tiles]] more easily.
  
 {{:wiki:surface_level_example.gif?nolink|}} {{:wiki:surface_level_example.gif?nolink|}}
  
-For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. When placed into a [[map]] after doing so, this [[tile]] will be automatically adjusted downward so that the top aligns with the adjacent grass tiles.+For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance into a [[map]] so its height matches up with the grassbut now the [[tile]] itself will be automatically adjusted downward so the top aligns with the adjacent grass [[tile|tiles]]. This helps minimize the need for manual grid adjustments when placing [[tile|tiles]] that need to have their surfaces aligned. 
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 +{{:wiki:surface_level_place_example.gif?nolink|}}
  
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surface_level.1584208600.txt.gz · Last modified: 2020/03/14 10:56 by justin