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stats_editor [2022/05/17 22:27] justinstats_editor [2024/04/04 11:23] justin
Line 24: Line 24:
 player.stat["hp"] = player.stat["max_hp"]; player.stat["hp"] = player.stat["max_hp"];
 </code> </code>
-Restores a [[character|character's]] health to the maximum value.+Restores the player's health to the maximum value
 + 
 +<code bauxite> 
 +player.stat["currency"] += 100; 
 +</code> 
 +Increases the player's currency by 100.
  
 =====Leveling===== =====Leveling=====
 +The **Leveling** section allows you to set up leveling information for your characters. This includes a table of levels and the experience points required for each level. You can configure specific stat increases for each level, including any custom stats you've defined in the **Character Stats** section. When a character reaches a particular level, those stat increases will be automatically applied.
 +
 +
  
 =====Equipment===== =====Equipment=====
 +Coming soon!
 +
 +=====Skills=====
 +Coming soon!
 +
 +=====Status Effects=====
 +Coming soon!
  
 +=====Currency=====
 +Coming soon!
  
 ~~NOTOC~~ ~~NOTOC~~
stats_editor.txt · Last modified: 2024/04/07 11:43 by justin