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stats_editor [2022/05/17 22:26] justinstats_editor [2022/05/22 16:23] justin
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 =====Built-In Character Stats===== =====Built-In Character Stats=====
 Refer to the table below for a list of built-in stats that can be retrieved or modified for a [[character]]. Refer to the table below for a list of built-in stats that can be retrieved or modified for a [[character]].
-^Stat Name^Description^Script ID^+^Stat Name^Description^ID^
 |HP|Health/HP of the [[character]].|"hp"| |HP|Health/HP of the [[character]].|"hp"|
 |Max HP|Maximum health/HP of the [[character]].|"max_hp"| |Max HP|Maximum health/HP of the [[character]].|"max_hp"|
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 |Movement Speed|Movement speed (in [[voxel|voxels]] per second) of the [[character]].|"speed"| |Movement Speed|Movement speed (in [[voxel|voxels]] per second) of the [[character]].|"speed"|
  
-A character's stats can be accessed in a [[script]] using the built-in ".stat" syntax along with one of the IDs listed in the "Script ID" column above. Refer to the code below for some usage examples.+A character's stats can be accessed in a [[script]] using the built-in ".stat" syntax along with one of the IDs listed in the "ID" column above. Refer to the code below for some usage examples.
  
 **Examples:** **Examples:**
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 player.stat["hp"] = player.stat["max_hp"]; player.stat["hp"] = player.stat["max_hp"];
 </code> </code>
 +Restores the player's health to the maximum value.
 +
 +<code bauxite>
 +player.stat["currency"] += 100;
 +</code>
 +Increases the player's currency by 100.
  
 =====Leveling===== =====Leveling=====
 +
  
 =====Equipment===== =====Equipment=====
stats_editor.txt · Last modified: 2024/04/07 11:43 by justin