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The Stats Editor allows you to set up an experience leveling table for your characters and view the default equipment slot configuration.
Refer to the table below for a list of built-in stats that can be retrieved or modified for a character.
Stat Name | Description | ID |
---|---|---|
HP | Health/HP of the character. | “hp” |
Max HP | Maximum health/HP of the character. | “max_hp” |
XP | Total experience points earned by the character. | “xp” |
Level | Current experience level of the character. | “level” |
Currency | Amount of currency held by the character. | “currency” |
Attack | Attack value of the character. | “attack” |
Defense | Defense value of the character. | “defense” |
Movement Range | Movement range (in tiles) of the character. This stat is used in tactical turn-based combat. | “move_range” |
Movement Speed | Movement speed (in voxels per second) of the character. | “speed” |
A character's stats can be accessed in a script using the built-in “.stat” syntax along with one of the IDs listed in the “ID” column above. Refer to the code below for some usage examples.
Examples:
player.stat["hp"] = player.stat["max_hp"];
Restores the player's health to the maximum value.
player.stat["currency"] += 100;
Increases the player's currency by 100.
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Coming soon!