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sound [2017/10/20 10:11] justinsound [2023/02/17 15:47] (current) justin
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-A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply drag and drop the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM.+A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply dragging and dropping the desired WAV file or OGG file onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM.
  
 At this time, sounds can be used in a few different scenarios: At this time, sounds can be used in a few different scenarios:
-  * Triggered manually from a script with the [[Play Sound]] function.+  * Triggered manually from a [[script]] with the [[Play Sound]] function.
   * Assigned to a model's [[animation]] (for example, a [[character|character's]] "attack" [[animation]]).   * Assigned to a model's [[animation]] (for example, a [[character|character's]] "attack" [[animation]]).
   * As the "speaking voice" for [[character|characters]]. See "Speaking Sound" in [[Model Properties]].   * As the "speaking voice" for [[character|characters]]. See "Speaking Sound" in [[Model Properties]].
sound.1508519496.txt.gz · Last modified: 2017/10/20 10:11 by justin