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sound [2017/10/20 09:51] – justin | sound [2017/10/20 10:09] – justin | ||
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A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply drag and drop the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM. | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply drag and drop the desired .wav file(s) onto the application window from an external file browser. The format of the source files should be 16-bit PCM. | ||
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+ | At this time, sounds can be used in a few different scenarios: | ||
+ | * Triggered manually from a script with the [[Play Sound]] function. | ||
+ | * Assigned to a model' | ||
+ | * As the " | ||
<WRAP center round info 100%> | <WRAP center round info 100%> |