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shop_item_slot [2020/11/30 20:30] justinshop_item_slot [2022/05/11 15:59] justin
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 =====Element Properties===== =====Element Properties=====
 ^Icon^Property^Description^ ^Icon^Property^Description^
-(WIP)+|{{:wiki:tag_id.png?nolink|}}|Element ID|ID for the shop item slot. This ID must be unique amongst other elements within the same [[widget]]. It is currently auto-generated but will be editable in a future update.| 
 +|{{:wiki:item.png?nolink|}}|Item|[[Item]] that will be available for purchase from this slot.| 
 +|{{:wiki:item_stack.png?nolink|}}|Count|How many of the [[item]] that will be available for purchase (0 = unlimited).|
  
 =====Scripting===== =====Scripting=====
 +You can access certain properties of a shop item slot from a [[script]] by simply referencing the parent [[widget]] and the element by their unique IDs. See below for examples of retrieving the slot's [[item]]. In this case, we are assuming that the slot currently contains an [[item]], the [[widget]] has an ID of "test", and the shop item slot has an ID of "0001". If the slot is empty, its "item" property will be null.
  
-(WIP - Accessing/changing properties of the element via scripts)+**Retrieving the item data for a shop item slot:** 
 +<code bauxite> 
 +$item_id = widget["test"].element["0001"].item.id; 
 +$item_count = widget["test"].element["0001"].item.count 
 +</code> 
 + 
 +**Setting the item's cost for a shop item slot:** 
 +<code bauxite> 
 +widget["test"].element["0001"].cost = 100; 
 +</code> 
 + 
 +**Checking if an item exists in a shop item slot:** 
 +<code bauxite> 
 +if widget["test"].element["0001"].item == null then 
 +   display_message("There isn't an item in this slot.") 
 +end 
 +</code>
  
 ~~NOTOC~~ ~~NOTOC~~
shop_item_slot.txt · Last modified: 2022/05/11 16:00 by justin