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set_vision_height [2017/05/15 08:51] – justin | set_vision_height [2021/04/21 18:52] (current) – justin | ||
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- | Changes the vision height (in voxel) of the specified character. This value determines the camera placement (i.e. the height above the tile on which the player is standing) while in first-person view. | + | Changes the vision height (in [[voxel|voxels]]) of the specified |
+ | ====Signature: | ||
<code python> | <code python> | ||
set_vision_height(character, | set_vision_height(character, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |character|Character for which to update the vision height.|[[Entity]]|Yes| | + | |character|[[Character]] for which to update the vision height.|[[Entity]]|Yes| |
- | |height|Height of the character' | + | |height|Height of the [[character|character' |
====Example: | ====Example: | ||
- | < | + | < |
- | set_vision_height(player, | + | set_vision_height(player, |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Vision Height** function to ... | + | Use the **Set Vision Height** function to give the appearance of the player growing older over time or to create the illusion that the player has shrunk after drinking a potion. |
</ | </ | ||