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set_language [2017/05/20 11:44] – justin | set_language [2020/04/27 11:50] – justin | ||
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- | Switches the active language used for message translation. The two-letter ISO 639-1 code should be used (e.g. " | + | Switches the active language used for message translation. This function was primarily implemented for localization debugging. The language setting can be adjusted at any time from the [[Options |
+ | ====Signature: | ||
<code python> | <code python> | ||
set_language(locale_code) | set_language(locale_code) | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |locale_code|Two-letter code representing the desired language.|[[String]]|Yes| | + | |locale_code|Code representing the desired language.|[[String]]|Yes| |
====Example: | ====Example: | ||
- | < | + | < |
set_language(" | set_language(" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Language** function in your game's startup script to force a specific translation for testing purposes. | + | Use the **Set Language** function in your game' |
</ | </ | ||