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set_language [2017/05/14 16:30] justinset_language [2020/04/27 11:50] justin
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 ---- ----
  
-Switches the active language used for message translation. The two-letter ISO 639-1 code should be used (e.g. "en" for English, "fr" for French, etc.). See https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes for a list of codes. This function is primarily for debugging purposes as the language setting would normally be adjusted from the Options menu.+Switches the active language used for message translation. This function was primarily implemented for localization debugging. The language setting can be adjusted at any time from the [[Options Menu]]. Refer to the [[Localization]] page for more information.
  
 +====Signature:====
 <code python> <code python>
 set_language(locale_code) set_language(locale_code)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|locale_code|Description.|[[String]]|Yes|+|locale_code|Code representing the desired language.|[[String]]|Yes|
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 set_language("en") set_language("en")
 </code> </code>
-//Results://+//Results:// The language used for translation is switched to English.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Language** function to ...+Use the **Set Language** function in your game's [[startup script]] to force a specific translation for testing purposes.
 </WRAP> </WRAP>
  
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 <WRAP half column> <WRAP half column>
-====Visual Demo:==== 
-{{:wiki:set_language_demo.gif?nolink|}} 
 </WRAP> </WRAP>
 </WRAP> </WRAP>
set_language.txt · Last modified: 2021/04/21 18:52 by justin