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set_gameplay_property [2024/02/22 00:07] justinset_gameplay_property [2024/04/14 11:26] (current) justin
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 ======Set Gameplay Property====== ======Set Gameplay Property======
 ---- ----
-Coming in v1.1! 
- 
 (WIP) (WIP)
  
 ====Signature:==== ====Signature:====
 <code python> <code python>
-function()+set_gameplay_property(property_name, property_value)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-| | | | |+|property_name| |[[String]]|Yes| 
 +|property_value| | |Yes| 
 + 
 +The following properties are available to change using this function: 
 +^Property^Description^Type^ 
 +|movement_control_type|Value must be "relative" or "tank".|[[String]]| 
 +|gravity| |[[Number]]| 
 +|air_control|Decimal value from 0 to 1 (i.e. 0 percent to 100 percent air control).|[[Number]]| 
 +|jump_enabled| |[[Boolean]]| 
 +|jump_vertical_velocity| |[[Number]]| 
 +|jump_count| |[[Number]]| 
 +|free_attack_system|Possible values are "default" (player character will attack in the direction they're facing) and "cursor" (player character will attack in the direction of the mouse cursor).|[[String]]| 
 +|camera_fov|Camera's FOV (field of view) in degrees. Value can be from 1 to 179.|[[Number]]|
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-function();+
 </code> </code>
 //Results:// //Results://
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Function** function to...+Use the **Set Gameplay Property** function to...
 </WRAP> </WRAP>
  
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 <WRAP half column> <WRAP half column>
 ====Editor Node:==== ====Editor Node:====
-{{:function_node.png?nolink|}}+{{:set_gameplay_property_node.png?nolink|}}
 </WRAP> </WRAP>
  
set_gameplay_property.1708589245.txt.gz · Last modified: 2024/02/22 00:07 by justin