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set_entity_script

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set_entity_script [2017/05/18 15:42] justinset_entity_script [2017/05/18 15:53] justin
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-Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player can open but not close.+Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once opened.
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set_entity_script.txt · Last modified: 2022/05/07 14:24 by justin