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set_entity_property

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set_entity_property [2020/04/27 14:41] justinset_entity_property [2020/04/27 18:10] justin
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity on which the property will be stored.|[[Entity]]|Yes|+|entity|[[entity|Entity]] on which the property will be stored.|[[Entity]]|Yes|
 |property_name|Name of the property.|[[String]]|Yes| |property_name|Name of the property.|[[String]]|Yes|
-|property_value|Value that will be assigned to the property.|[[String]], [[Decimal]], [[Boolean]]|Yes|+|property_value|Value that will be assigned to the property.|[[String]], [[Number]], [[Boolean]]|Yes|
  
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-You can also store general, game-wide properties that are not specific to a tile, object, or character. For more information, see [[Set Global Property]].+You can also store general, game-wide properties that are not specific to a [[tile]][[object]], or [[character]]. For more information, see [[Set Global Property]].
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 set_entity_property("chest01", "opened", true) set_entity_property("chest01", "opened", true)
 </code> </code>
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-Use the **Set Entity Property** function to keep track of important information about specific entities, for example whether an NPC has already been visited by the player.+Use the **Set Entity Property** function to keep track of important information about specific [[entity|entities]], for example whether an [[NPC]] has already been visited by the player.
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set_entity_property.txt · Last modified: 2021/04/21 18:51 by justin